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L. Carter
L. Carter
Multimedia Artist
Münchenstein, Switzerland

Summary

I specialize in environment art, background art, lighting, and digital matte painting.
I'm a hard working team-player, and my goal is to contribute to stunning projects and learn from everyone involved.

Available for part-time Freelance work.

2016 - 2019: Bachelor in Film with specialization in 3D Art & Animation at the University of Applied Sciences and Arts, Lucerne

2019 - 2021: Master in Film with specialization in 3D Art & Animation at the University of Applied Sciences and Arts, Lucerne

2021 - present: Media Designer with specialization in 3D art, at iart AG in Münchenstein Switzerland.

Skills

CompositingConcept ArtMatte PaintingRenderingShading3D ModelingLightingTexturing

Software proficiency

Blender
Blender
After Effects
After Effects
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Arnold
Arnold
Maya
Maya
ZBrush
ZBrush
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Houdini
Houdini
Premiere
Premiere

Productions

    • Movie
      No Signal
    • Year
      2023
    • Role
      Digital Matte Painter / Environment Generalist
    • Company
      Vreak
    • Movie
      Shrouded Destiny
    • Year
      2023
    • Role
      Environment Generalist
    • Company
      SarwarsStarwars
    • Movie
      3.5 Percent
    • Year
      2021
    • Role
      Environment Generalist
    • Company
      Hochschule Luzern / co-produced with SRF (Schweizer Radio und Fernsehen)
    • Movie
      Sabkha
    • Year
      2019
    • Role
      3D Generalist / Co-Director
    • Company
      Graduation Film - University of Applied Sciences and Arts, Lucerne
    • Video Game
      Fishery
    • Year
      2019
    • Role
      Prop Modeler / Texture Artist
    • Company
      Lilou Studio GmbH

Experience

  • Multimedia Artist at iart ag
    Münchenstein / Basel
    August 2021 - Present

    I work as a 3d specialist in the iart media design department, and often branch into other digital production tasks, such as motion design, concept art, illustration and technical simulations.

    Clients I've worked with during my time at iart include:

    Endress+Hauser

    Roche

    Swiss National Bank

    International Museum of the Reformation

    National Library of Israel

    And many more (Projects in progress)

    Find our work here: https://iart.ch/en/work

  • 3D Generalist specializing in environments at Freelance
    Switzerland
    May 2021 - August 2021

  • Environment / Prop Artist Freelancer at Lilou Studio GmbH
    Zurich, Switzerland
    September 2018 - October 2018

    After my internship I was offered to keep working on the project "Fishery" as a freelance artist.

    Fishery is a stylized aquarium simulator: https://www.fishery-game.com/

    My responsibilities include concept art, modeling and texturing for various assets for the game.

  • Environment / Prop Artist Intern at Lilou Studio GmbH
    Zurich, Switzerland
    April 2018 - August 2018

    A 3-month internship that was then extended further.

    The main project I worked on here was Fishery, a stylized aquarium simulator: https://www.fishery-game.com/

    My responsibilities included concept art, modeling and texturing for various assets for the game.